1. Hrolf the Viking
Hrolf leaves the service of Jarl Dragonheart and sails with Jarl Gunnar Thorfinnson to the Frankish coast, where the Norsemen establish a new base and begin accumulating wealth. Success attracts rivals, however, and the richer their settlement becomes, the more other Viking leaders see it as…
2. Horseman
The Raven Wing clan has survived its recent enemies and begun to prosper, but rivalry within the ruling family threatens the stability that warfare failed to destroy. Hrolf the Horseman is sent into Frankia in the hope that distance, negotiation and a new task can prevent…
3. The Battle for a Home
The death of Jarl Gunnar Thorfinnson, followed by the killing of his wife and son, leaves the Raven Wing clan divided and vulnerable. Siggi White Hair takes the jarlship to prevent the community from breaking apart, while Hrolf the Horseman begins looking beyond the island for…
4. Revenge of the Franks
The Viking settlers of the Cotentin try to secure their new lands without provoking a wider war with their Frankish neighbours, but a sudden attack destroys the possibility of peace. Reinforced by other Norse groups, they retaliate and begin pushing into territory whose rulers are determined…
5. Land of the Northmen
Norse settlers in the Cotentin Peninsula have gained land and wealth, but possession makes them targets for neighbours who once dismissed them as raiders. The Clan of the Horse answers pressure from the Franks by taking the offensive, using new ships to raid widely and to…
6. Ragnvald Hrolfsson
With the Frankish kingdom divided by civil war and political uncertainty spreading across western Europe, Hrolf the Horseman sees an opportunity to strengthen the lands his people have begun to carve out in Frankia. Raids along the Seine promise wealth and security, but alliances made for…
7. Brothers in Blood
Hrolf the Horseman’s grandsons grow up within a Norse family whose fortunes are becoming tied to the Frankish lands that will eventually form Normandy. The two boys share the same blood and warrior heritage, but a violent streak in one of them begins to turn youthful…
8. Lord of Rouen
Rollo Ragnvaldsson has rescued his grandfather Hrolf the Horseman, but returning to Norway offers no lasting future for his people. He must lead them away from old enemies and search for land that can support a permanent settlement rather than another temporary refuge. Fighting Saxons and…
9. Drekar in the Seine
Göngu-Hrólfr has secured Rouen and begun turning a Viking foothold on the Seine into a permanent lordship, but his future remains uncertain because he has no son to inherit what he is building. Hrolf the Horseman believes the old prophecies surrounding their family still matter and…
10. Duke of Normandy
The Duke of Normandy is the next instalment in the Norman Genesis series. Rollo now had Rouen but he has enemies. The Bretons still resent his occupation of the Cotentin. There are other enemies who are hidden from him. As the new Lord of Rouen tries…
11. The Duke and the King
Rollo has transformed a Viking base on the Seine into a recognised lordship centred on Rouen, but neighbouring rulers still expect the old raider to behave like an unstable barbarian rather than the founder of a new political order. Age has not removed his willingness to…